This project explores PBR texturing and look development through material response, surface variation, and the subtle imperfections that reveal an object’s history. The goal is to balance technical accuracy with visual storytelling, creating an asset that feels physically believable and genuinely lived-in.


Wear Tells a Story

Tools: Autodesk Maya, Substance Painter, Substance Sampler, RenderMan


Two texture states were developed for the backpack, starting with a cleaner version and pushing it into a heavily aged variation. The workflow focused on layering wear, fading, edge damage, stitching, and material breakup across the texture channels.

Real-world references served as the visual benchmark throughout the project, helping define scale, color relationships, material response, micro-surface detail, and the logic behind areas of wear. The goal was to translate those observations as accurately as possible while maintaining consistency across the asset and a believable material response under varied lighting.

Clean Version

Aged Version

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3D Modeling / Animation